UNIVERSITY OF NATIONAL AND WORLD ECONOMY, Bulgaria
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Erasmus+

TEACHING PROGRAM

  1. Specific Activity: TEACHING
Teaching Nr. 11
Title Introducing Gamification into teaching Supply Chain Management
Prof. in charge Prof. Susanne Wilpers
Typology

 x Lecture

o Seminar

o Summer course

o Training course

o Intensive course

o Distance learning course

 

Description

 

Syllabus

In this course students learn about the importance of a well- managed supply chain for the financial health of a company. They gain knowledge of the fundamentals of supply chain management and are able to apply their knowledge into a business simulation that reflects a part of a real-life scenario. The business simulation game will be played by teams of students, where each of them is responsible for a dedicated department connected to the company’s supply chain.

During the rounds and the end of the game, they will analyze, criticize and evaluate their strategic decisions and the results they got.

The main objective of this course to show the students the complexity of a supply chain and it’s management and to provide a sufficient theoretical foundation to be able to master the challenges.

Impact

The learning objectives of this course are:

·   LO 11: Students successfully understand the fundamentals of Supply Chain Management

·   LO 22: Students develop strategic thinking in a business simulation game

·   LO 23: Students are able to develop a multidimensional Supply Chain Strategy

·   LO 31: Students learn on how Supply Chain Management impacts the health of a company

·   LO 41: Student identifies and summarizes the problem, question, or issue.

·   LO 43: Students learn how to develop business decisions in a team of peers.

·   LO 51. Student identifies corporate responsibility and ethical issues

These course learning objectives contribute to the following program learning goals:

·   LG 1: Our students successfully comply theoretical concepts to real business problems.

·   LG 2: Our students demonstrate deep knowledge in their field.

·   LG 3: Our students communicate complex ideas accurately and effectively.

·   LG 4: Our students demonstrate analytical and problem-solving skills.

·   LG 5: Our students demonstrate environmental and ethical awareness.

  Student workload Contact hours Independent simulation gameand documentation  
N° of hours 48  hours  30 hours  18 hours  
N° of students 10-30      
Area of Study Business Administration, Logistics and Supply chain Management
Field of Study Economics
Degree Programme Joint program with application of game approaches in logistics and transport
Year/type of study

x 1st cycle (Bachelor)

o 2nd cycle (Masters)

o 3rd cycle (Postgraduate)

o Doctoral studies

o Summer school

 

Nature

x Compulsory

o Optional

x New

o Existing

Timing

o 1st year

x 2nd year

 

x 1st semester

o 2nd semester

 

 

  1. 2. Time Schedule

 

Course Structure

The course is structured in the following elements:

1.      Intensive  lectures (week #1 to week#3)

2.      Three  rounds of simulation game (week #4 to week #6)

3.      Review and evaluation of the first three rounds (week #7)

4.      Intensive lectures (week #8 to week #10)

5.      Two rounds of simulation game (week #11 to week #12)

6.      Review and evaluation of the last two rounds (week #13)

7.      Final presentations of the student teams in week #14

 

Course Schedule  
Day Teaching mode Time needed Contact hours Room Topics
1 lecture  2 2 Online

COIL with the Universities of Sofia (Bulgaria) and Bucharest (Romania)

•Introduction, Organisation

•Supply Chain: definition

•Fundamentals of Supply Chain Management

 

2

 lecture

 

2 2 Online

•SCM: the business aspect

•SCM: the technical aspect

3

 lecture

 

2 2 Online

•SCM: the leadership aspect

•SCM: the teamwork aspect

4  Lecture, Q&A, game  5 2 Online

•Preparation for the first round of the simulation game

•Playing the first round

5

Discussion, Q&A, Game

 

 6 2 Online

•Recap and discussion of the first round of the game.

•Preparation for second round

•Playing second round of the game.

6

 Discussion, Q&A, Game

 

 6 2 Online

•Recap and discussion of the second round of the game.

•Preparation for third round

•Playing third round of the game.

7  Discussion, Q&A 2 2 Online

•Review and evaluation of the first three rounds

 

8

Lecture

 

2       2 Online •Resilience of Supply Chains
9

 

Lecture

2 2 Online •Disruptions of Supply Chains

10

 

Lecture   2 Online Risk Management in Supply Chain Management

11

 

Lecture, Q&A, game 5 2 Online

•Preparation for fourth round

•Playing fourth round of the game.

12 Discussion, Q&A, Game 5 2 Online

Recap and discussion of the fourth round of the game.

•Preparation for 5th round

•Playing 5th round of the game.

13 Discussion, Q&A 2 2 Online

•Review and evaluation of the last two rounds

 

14 Students’ presentations 4 4 Online Final presentation of Supply Chain strategies applied in the simulation game with a critical evaluation and a “lessons learned” review.
    48 30    
SWS The course includes 30 contact hours. This totals by 14 weeks per semester 2 SWS and is capped due to the SPO by 2 SWS.

 

  1. 3. Specific Activity: EVALUATION

 

  Deliverables Nr. 2
  Title Information on the course “Introducing Gamification approach on Leadership in Supply Chain Management
  Typology

o Preassignment

x Final business case

 

 x Participation

o Online test (optional instead of written exam)

o Other

  Description

The assessment in the discipline is complex.

In the case of full-time education, the final grade is formed as follows:

Final business case presentation = 70% (Team)

Participation = 30% (individual)

Grading Scale 97%-100% 93% to < 97%

90% to < 93%

 

87% to < 90% 83% to < 87%

80% to < 83%

 

77% to < 80% 73% to < 77% 70% to < 73% 67% to < 70%
  1,0 1,3 1,7 2,0 2,3 2,7 3,0 3,3 3,7 4,0
Credits are awarded as per the curriculum
Final Presen-tation

·         Team assignment due day 9 of the course including a peer-evaluation within the team.

·         The Final includes the development of an applied leadership strategy in the simulation game. The results of the game have to be critically evaluated, including a mutual peer evaluation of the team members.

  Participation

·         The participation is composed out of attendance at all contact hours and the quality and quantity of contributions in class.

·         Detailed rubrics will be presented at the kick off.

 

This program reflects the views only of the author, and the Commission cannot be held responsible for any use which may be made of the information contained therein.

The article is part of the development of a study on the application of the game approach in logistics and transport training (Output title O4) under the Erasmus+ strategic partnership project “Building an innovative network for sharing of the best educational practices, incl. game approach, in the area of international logistic and transport”, Project number: KA203/HE25/13.09.2019