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Specific Activity: TEACHING

Teaching Nr. 10
Title Gamification approach on Leadership in Supply Chain Management
Prof. in charge Prof. Susanne Wilpers

 x Lecture

o Seminar

o Summer course

o Training course

o Intensive course

o Distance learning course





·         In the course leadership students learn the meaning of leadership in the business situation of supply chain management. They gain knowledge of the most important leadership theories and can apply them in real life situations in a simulation game. This game will be played by teams of four students, each of them responsible for a dedicated department connected to the company’s supply chain.

·         In addition, as a team leader, they can moderate groups and make business decisions instruct different feedback discussions. In the end they can analyze, criticize and evaluate leadership models and differentiate different communication theories.

·         A solid understanding of theory and the application and evaluation of this knowledge in a simulated business game environment is the main objective of the course.


The learning objectives of this course are:

·   LO 11: Students successfully understand main strategic concepts

·   LO 22: Students develop strategic options in a business simulation game  to improve their strategic situations and evaluate the best options.

·   LO 31: Students learn how their decisions affect the health of a company’s supply chain and in consequence the company’s financial situation

·   LO 41: Student identifies and summarizes the problem, question, or issue.

·   LO 51. Student identifies corporate responsibility and ethical issues

These course learning objectives contribute to the following program learning goals:

·   LG 1: Our graduates successfully comply theoretical concepts to real business problems.

·   LG 2: Our graduates demonstrate deep knowledge in their field.

·   LG 3: Our graduates communicate complex ideas accurately and effectively.

·   LG 4: Our graduates demonstrate analytical and problem-solving skills.

·   LG 5: Our graduates demonstrate environmental and ethical awareness.

  Student workload Contact hours Independent studies  
N° of hours 150 hours  60 hours  90 hours  
N° of students 10-30      

Area of Study

Business Administration, Logistics and Supply chain Management

Field of Study


Degree Programme

Joint program with application of game approaches in logistics and transport

Year/type of study

o 1st cycle (Bachelor)

x 2nd cycle (Masters)

o 3rd cycle (Postgraduate)

o Doctoral studies

o Summer school



x Compulsory

o Optional

x New

o Existing


o 1st year

x 2nd year


x 1st semester

o 2nd semester


  1. 2. Time Schedule
Course Structure

The course is structured in the following elements:

1.      Pre-assignments due at day 1 of the class

2.      Intensive week #1 lectures

3.      First two rounds of simulation game intensive week #1

4.      Opportunity for the teams to get individual directions at the end of week #1

5.      Final round of the simulation game and intense evaluation of the results in week #2

6.      The course will be completed after intensive week #2

Course Schedule  
Day Date Time Contact hours Room Topics


09:30-14:00/16.00 7 online

COIL with the Universities of Sofia (Bulgaria) and Bucharest (Romania)




09:00-16.00 7 Online

Kick off, Syllabus, Pre-assigment, Midterm- and Final Assignment

•Intro to Course: Professor and Student Introductions

•Discuss syllabus, assignments, grading, and schedule.

•Moderation techniques and Group dynamics

Presentation Pre-Assignments



09:00-16.00 7 Online

•Lectures and exercises

•Basic Leadership theories

•Contemporary leadership

•Supply Chain Management and Leadership



09:00-16:00 7 Online

•Preparation for the first round of the simulation game

•Playing the first round



09:00-15:00 6 Online

•Recap and discussion of the first round of the game.

•Preparation for second round

•Playing second round of the game.

    Flexible 2  

Possibility to discuss questions with individual student teams on their results in the game as necessary




09:00-16.00 7 Online

•Recap and discussion of the second round of the game.

•Preparation for third round

•Playing third round of the game.



09:00-16.00 7 Online

•Recap and discussion of the third round of the game.

•Preparation for fourth round

•Playing fourth round of the game.



09:00-16.00 7 Online Final recap and discussion of the teams’ achievements.


09:00-15.00 6 Online Final presentation of leadership strategy applied in the simulation game with a critical evaluation and a “lessons learned” review.


  1. 3. Specific Activity: EVALUATION


  Deliverables Nr. 2  

Information on the course “Gamification approach on Leadership in Supply Chain Management



x Preassignment

x Final business case


 x Participation

o Online test (optional instead of written exam)

o Other


The assessment in the discipline is complex.

In the case of full-time education, the final grade is formed as follows:

Pre-Assignment = 20% (Individual)

Final business case = 60% (Team)

Participation = 20% (individual)


Grading Scale 97%-100% 93% to < 97%

90% to < 93%


87% to < 90% 83% to < 87%

80% to < 83%


77% to < 80% 73% to < 77% 70% to < 73% 67% to < 70%
  1,0 1,3 1,7 2,0 2,3 2,7 3,0 3,3 3,7 4,0
Credits are awarded as per the curriculum

·         Individual assignment due day 1 of the course.

·         The preassignment consists of an individual PowerPoint presentation (max 5 pages) about the leadership style of a company of your choice.

·         Pick a random company, describe the leadership approach, the change of the leadership style during the Corona crisis and your personal opinion of the leadership style.

·         Present the PowerPoint and be prepared for questions.


Final Case


·         Team assignment due day 9 of the course including a peer-evaluation within the team.

·         The Final includes the development of an applied leadership strategy in the simulation game. The results of the game have to be critically evaluated, including a mutual peer evaluation of the team members.


·         The participation is composed out of attendance at all contact hours and the quality and quantity of contributions in class.

·         Detailed rubrics will be presented at the kick off.



This program reflects the views only of the author, and the Commission cannot be held responsible for any use which may be made of the information contained therein.

The article is part of the development of a study on the application of the game approach in logistics and transport training (Output title O4) under the Erasmus+ strategic partnership project “Building an innovative network for sharing of the best educational practices, incl. game approach, in the area of international logistic and transport”, Project number: KA203/HE25/13.09.2019