UNIVERSITY OF NATIONAL AND WORLD ECONOMY, Bulgaria
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Erasmus+

TEACHING PROGRAM

  1. Specific Activity: TEACHING

Teaching Nr.

1

Title

LOGISTICS PROJECT MANAGEMENT THROUGH GAMIFICATION METHODS

Prof. in charge

Assoc. Prof. Maria Vodenicharova, Ph.D.

Typology

 x Lecture 

o Seminar

o Summer course

o Training course

o Intensive course

o Distance learning course

 

Description

 

Syllabus

 

The course „LOGISTICS PROJECT MANAGEMENT THROUGH GAMIFICATION METHODS” aims to provide knowledge about the nature, characteristics and models for project management and develop skills in students to work out network schedules and to put into practice the methods of network planning -“Method of critical path” and “Method PERT.” Decided tasks for project planning with indefinite duration activities (PERT). The course is carried out with the gamification methods. Consistently reveal the contents of the various stages of project management and governance processes occurring in project management. Reveals the essence and feature of logistics projects and management processes. Special attention observed to the management of supply and communication management in managing project type activities. Projects considered in the implementation of public-private partnerships and the factors influencing the process of project management. During the sessions solve practical problems related to network planning.

 

Themes:

 

1.      EVOLUTION IN THE DEVELOPMENT OF PROJECT MANAGEMENT

As a modern discipline, project management has existed for about 50-60 years. As a rule, projects have a clear goal, specific resources, budget and deadline.

 

2.      CHARACTER OF LOGISTICS PROJECTS AND MANAGEMENT PROCESSES

The logistics project can be defined as a set of activities that can be described by technical and economic parameters and is determined by cost, time and scope to help manage logistics in the enterprise.

 

3.      CRITICAL PATH METHOD – CPM AND PROGRAM EVALUATION AND REVIEW TECHNIQUE – PERT

The Critical Path Method (CPM) and the Program Evaluation and Review Technique (PERT) are tools used in project planning, design and control.

 

4.      PROJECT PLANNING WITH INDEFINITE DURATION ACTIVITIES (PERT)

The Critical Path Method (CPM) and the Program Evaluation and Review Technique (PERT) are tools used in project planning, design and control.

 

5.      GAMIFICATION AS A MOTIVATION DRIVER

Procurement in project management includes the processes necessary to acquire products and services from external suppliers. supply management includes the following processes: supply planning; planning the bidding process; collection of offers; selection of sources for purchase; contract administration; termination of the contract. The process of introducing game elements in a given subject or degree course adds value to the training. In logistics project managemet this is possible in purchasing different products or for presenting individual systems, such as JIT and the push effect. 

 

6.      COMMUNICATIONS MANAGEMENT

These processes ensure the timely and adequate generation, collection, dissemination, storage and destruction of project information. They make the connection between people, ideas and data critical to success.

 

7.      MONITORING AND CONTROL OF PROJECT

The control process begins with the start of work on the project. The control process requires regular collection of information on the project implementation, reconciliation of actual and planned indicators and the use of corrective measures. This process must be carried out throughout the project implementation period.

 

8.      RISKS OF THE PROJECT. RISK MANAGEMENT

Risk management is a process of identifying, analyzing and responding to project risks. Risk is a major factor in the management of a project.

 

9.      PLANNING AND BUDGETING. SCHEDULE. COST MANAGEMENT

Planning includes drawing up schedules and specific deadlines. The planning specifies the goals and ways to achieve them, based on a set of activities. During the planning the following parameters are determined: duration of the controllable elements of the project; the needs for labor, material-technical and financial resources; terms for delivery of raw materials, materials, details and technological equipment; parameters related to the work of partner organizations.

 

10.  PROJECTS IN THE IMPLEMENTATION OF PUBLIC-PRIVATE PARTNERSHIPS

When financing an infrastructure project through PPP, the value of the invested funds is important throughout the project cycle. In PPP, payments are made by the state or the end user only upon receipt of the desired service in the required volume and quality, ie there are no financial obligations during the construction phase of the infrastructure. Public-private partnerships provide an opportunity to share risks between partners.

 

11.  FACTORS INFLUENCING THE PROCESS OF PROJECT MANAGEMENT

The projects are not implemented in isolation from the external environment. What is important is how these factors interact. Each stage can be influenced by the economic conditions, the economic situation, the nature of the work, the target groups of the project, etc. The main factors are: goal and tasks of the project, support from senior management, project planning, client consultation, personnel issues, technical issues, project control, communications, specifics of problems and their solution.

 

12.  EVALUATION OF PROJECT IMPLEMENTATION

Projects are evaluated in accordance with the requirements of the respective program.

 

13.  SIMULATING GAME FOR PLANNING LOGISTICS PROJECT

The students can play game. The main goal in gamification is to guarantee a continuous, measurable feedback for students, provide an opportunity to improve knowledge and, as a result, quick acquisition of all functional capabilities of the studied subject with gradual introduction in details. In gamification it is possible to gradually change and expand goals and tasks along with the acquisition of experience which guarantees improvement of the results while preserving the involvement of students.

 

Literature:

 

Required Text

1.     Kerzner H. 2013. Project Management. A Systems Approach to Planning, Scheduling and Controlling. John Wiley&Sons.

2.     Project Management Institute, 2013. A guide to the project management body of knowledge, a guide to the project management body of knowledge.

3. An Introduction to Project Logistics Management – Jurie Steyn

4. LawrenceHan-Green-Button.pdf Landers, R. N., & Callan, R. C. (2011). Casual social games as serious games: The psychology of gamification in undergraduate education and employee training. In Serious Games and Edutainment Applications (pp.399–423). 

5. Liu, Y., Alexandrova, T., Nakajima, T., & Lehdonvirta, V. (2011). Mobile image search via local crowd: A user study. In 1st International Workshop on Cyber-Physical Systems, Networks, and Applications, CPSNA 2011 (Vol. 2, pp. 109-112).

 

 

 

Additional

1.      Bulgarian Standard For Quality Management Systems, BDS EN ISO 9001:2015

2.      https://edugamenet.eu/

 

 

Impact

The curriculum is aimed at forming the required for the educational qualification degree knowledge (theoretical and factual), skills (cognitive and practical) and competencies (independence and responsibility, learning competencies, communicative and social competencies, professional competencies), in accordance with the National qualification framework   and the European Reference Framework for Key Competences for Lifelong Learning. Gamification is the application of game-design elements in various systems which can be used in education. Within the education framework this can involve a number of game mechanisms. The possibilities to use these game-design mechanisms to facilitate training.

The course provides students with basic knowledge. They should be acquainted with:

• Material flow management systems and supplier management systems;

• the peculiarities of quality management in the supply chain and its role in the integration of the supply chain;

• Quality in production and operations management;

• the peculiarities of the information systems for quality management the introduction of quality in the field of services;

• Quality control systems and statistical distributions;

• Methodology of total quality. Total quality management systems in logistics.

The training in the discipline forms the following basic skills in the students:

• Knowing the features of material flow management systems and supplier management systems;

• Knowing and applying on examples from practice methods for statistical quality control;

• Knowing the requirements and features of quality management in the supply chain.

• Assessing the capabilities of total quality management systems in logistics.

 

1st acad. year:

2nd acad. year:

3rd acad. year:

Total over 3 years:

N° of hours

60

60

60

180

N° of students

10-30 р.а.

 

 

 

Area of Study

 

Social, economic sciences and law

Field of Study

 

Economics

Degree Programme

 

Joint program with application of game approaches in logistics and transport

 

Year/type of study

 

o 1st cycle (Bachelor) 

x 2nd cycle (Masters)

o 3rd cycle (Postgraduate)

o Doctoral studies

o Summer school

 

Nature

x Compulsory 

o Optional

x New

o Existing

Timing

o 1st year 

x 2nd year

 

x 1st semester 

o 2nd semester

 

             

 

  1. Specific Activity: EXTRACURRICULAR EMPLOYMENT

 

Title

Independent work on the discipline on the course LOGISTICS PROJECT MANAGEMENT THROUGH GAMIFICATION METHODS

Typology

 o  Lecture 

 o Seminar

 x Home work

 

Description

Students are given the opportunity to work independently on the course, receiving assignments subject to periodic review. The activity is is distributed as follows:

1. Conducting practical classes – 20 hrs.

2. Development of course work / project – 20 hrs.

3. Solving a case – 15 hrs.

4. Exam preparation – 10hrs.

Impact

The end result should be expressed in successful preparation for the exam and acquisition of practical skills, both for individual work and in a team at the future workplace.

Language

English

N° of hours

1st acad. year:

2nd acad. year:

3rd acad. year:

Total over 3 years:

65

65

65

195

           

 

  1. Specific Activity: DELIVERABLES

 

Deliverable Nr.

1

Title

Reader in LOGISTICS PROJECT MANAGEMENT THROUGH GAMIFICATION METHODS

Person in charge

Maria Vodenicharova

Typology

o Didactic materials

o Learning tools

o Virtual platform

o Website

o Database

 

 x CD-Rom/DVD

 x Academic publications

o Paper-Brochure-Newsletter

o Other (please specify):

 

 

Description

The reader will be printed and will contain academic publications with comments both on theoretical and practical cases. The content will follow the syllabus of the course. Each case would begin with description of the technological, political and economic situation.  A CD-Rom, containing colorful visual stuff – maps, schemes, diagrams. The reader will be delivered to the librariy and to students for free.

 

Content

·           An Introduction to Project Logistics Management – Jurie Steyn

·           Best practices in logistics project management – Antti Vehviläinen et al.

·           Project Supply Chain Management. From Agile to Lean – Bjørn Egil Asbjørnslett

·           Controlling of logistics projects – Iwona PISZ

 

Impact

The reader will be accessible for students and other interested persons. It will be used during the training course. 50 copies of it should be delivered to the University and 3 copies will be delivered to the National library for free.

Language

Bulgarian

N° of copies

53

Estimated Date of publication

 

September 2022

 

Deliverables Nr.

2

Title

Information on the course LOGISTICS PROJECT MANAGEMENT THROUGH GAMIFICATION METHODS

 

Typology

o Teaching materials

o Books

o CD-Rom/DVD

 x Website

 x Database

o Paper-Brochure-Newsletter

Description

The already existing personal interactive website will be additionally tuned to serve better the purposes of the project. The content will include the content of the lectures, added by the themes of the training course, allowing also distant education. The database, containing the same information as the reader, will be linked with the website, allowing so the annual renewal of the information stored. 

Impact

From the website the students should obtain free:

·   Texts, needed for the training course, for the term papers and for better understanding the lectures;

·   Useful administrative information.

They would be free to share their opinions on the teaching process, to propose improvements of the teaching stuff and actual events to be discussed;

The website should allow a distant control on the course of the project, incl. for the Academic council

Language

English

 

  1. Specific Activity: EVALUATION

 

Deliverables Nr.

2

 

Title

Information on the course “LOGISTICS PROJECT MANAGEMENT THROUGH GAMIFICATION METHODS

 

 

Typology

x Writen exam

x Current control

 

 x Assignment development

 x Online test (optional instead of written exam)

o Other

 

Description

The assessment in the discipline is complex.

In the case of full-time education, the final grade is formed as follows:

FG = 50% WE + 50% CC ,

where:

FA = final grade;

WE = assessment from a written exam;

CC = assessment from current control during the semester;

AD = assessment from assignment development.

 

 

 

Results

Excellent /6/

Very good /5/

Good /4/

Medium /3/

Poor /2/

 

 

A

B

C

D

E

FX

F

 

 

Credits are awarded as per the curriculum

No credits are awarded

Language

English

 

This program reflects the views only of the author, and the Commission cannot be held responsible for any use which may be made of the information contained therein.

The article is part of the development of a study on the application of the game approach in logistics and transport training (Output title O4) under the Erasmus+ strategic partnership project “Building an innovative network for sharing of the best educational practices, incl. game approach, in the area of international logistic and transport”, Project number: KA203/HE25/13.09.2019