In the last decades, new technologies, especially in the digital field, gave us the opportunity to better fight modern challenges such as the climate change. The potential of new technologies to decrease the carbon footprint is significant, but the transition is highly dependent on people’s choices and behaviour.
The society is in a continuous change, wanting to register results that will lead to an evolution that meets the needs of the citizens. In order to ensure progress, an analysis is needed of what has been implemented, how it has been implemented, what has been achieved and in what proportion it has achieved the set objectives, what improvements can be made in the future.
This course was developed to introduce students into the basic principles of supply chain management. Rather than holding lectures for a whole semester, we spent a good amount of the time with a dedicated game, after the basic knowledge has been taught.
The aim of this training course is to familiarise participants with the application of the emerging concept of ‘gamification’ to the field of EU policy making in the specific fields of transport and mobility, with an application on the European Green Deal.
This course introduces the students to the basic features of gamification used as an instrument for public intervention in the transport policy seen as a component of the construction of smart cities in view of achieving a higher level of social cohesion.
TEACHING PROGRAM Specific Activity: TEACHING Teaching Nr. 11 Title Introducing Gamification into teaching Supply Chain Management Prof. in charge Prof. Susanne Wilpers Typology x Lecture o Seminar o Summer course o Training course o Intensive course o Distance...