Our Program

Joint program with application of game approaches in logistics and transport

Our Program

our joint program

Here you can learn about our joint program with application of game approaches in logistics and transport

Our program

COURSE CURRICULUM

Field of Study ECONOMICS
Area of Study SOCIAL, ECONOMIC SCIENCES AND LAW
Educational and Qualification Degree MASTER
Professional Qualification Joint program with application of game approaches in logistics and transport
Form of Education FULL TIME
Duration of Study 1,5 years (3 semesters)      /810 hours
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No Courses Hours Lectures Seminars Extracurricular Activity Credits Control
FIRST YEAR OF STUDIES
FIRST SEMESTER
1 Computer simulations and forecasting 60 60 0 90 6 Exam
2 Introducing Gamification into teaching Supply Chain Management 60 60 0 90 6 Exam
3 LOGISTICS PROJECT MANAGEMENT THROUGH GAMIFICATION METHODS 60 60 0 90 6 Exam
4. Gamification approach on Leadership in Supply Chain Management 60 60 0 90 6 Exam
5. The impact of gamification on EU Policies in the field of Transport and Logistics
    Общо/Total 300 300 0 450 30  
FIRST YEAR OF STUDIES
SECOND SEMESTER
6

International logistics – geo-economic factors, technical parameters and game-simulated solution

 

60 60 0 90 6 Exam
7 A PROSPECTIVE EVALUATION OF GAMIFICATION IN THE FIELD OF TRANSPORT AND LOGISTICS 60 60 0 90 6 Exam
8 THE SOCIAL IMPACT OF DIGITALIZATION AND GAMIFICATION THE FIELD OF TRANSPORT 60 60 0 90 6 Exam
9 CONFLICT RESOLUTION AND NEGOTIATIONS 60 60 0 90 6 Exam
10 Cohesion and transport in the game for smart cities 60 60 0 90 6 Exam
Общо/Total 300 300 0 450 30
 
SECOND YEAR OF STUDIES
THIRD SEMESTER
11 LOGISTICS CLUSTERS WITH GAME APPROACH 60 60 0 65 5 Exam
12 GAMIFICATION OF QUALITY PRODUCTION AND LOGISTICS OPERATIONS 60 60 0 65 5 Exam
13 Decision and risk management 45 45 0 45 3 Exam
14 Introducing Gamification into mitigating broken Supply Chains 45 45 0 45 3 Exam
15 How can Gamification in Supply Chain Management help to manage an international business?
    Total 210 210 0 220 16  

Diploma Thesis

For students enrolled in September/October

I session: june/july

II session: september/october

III session: february/march

For students enrolled in january/february:

I session: february/march

II session: june/july

III session: september/october

      375 15 Exam
Total 210 210 0 595 31  
  Number Hours Lectures Seminars Extracurricular Activity Credits
Total 15 810 810 0 1495 91
Courses: 14 810 810 0 1120 76
C Compulsory: 8 480 480 0 670 46
O Optional: 5 270 270 0 360 24
F Facultative: 1 60 60 0 90 6
  Diploma Thesis: 1       375 15

This is our joint research programs with business and case studies from practice

DECISIONS AND RISK MANAGEMENT

DECISIONS AND RISK MANAGEMENT

The article is part of the development of a study on the application of the game approach in logistics and transport training (Output title O4) under the Erasmus+...

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Suport de curs – Octavia Adam

Suport de curs – Octavia Adam

The society is in a continuous change, wanting to register results that will lead to an evolution that meets the needs of the citizens. In order to ensure progress, an analysis is needed of what has been implemented, how it has been implemented, what has been achieved and in what proportion it has achieved the set objectives, what improvements can be made in the future.

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Gamification Supply Chain basic course

Gamification Supply Chain basic course

This course was developed to introduce students into the basic principles of supply chain management. Rather than holding lectures for a whole semester, we spent a good amount of the time with a dedicated game, after the basic knowledge has been taught.

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Training materials, Gamification, Miruna

Training materials, Gamification, Miruna

The aim of this training course is to familiarise participants with the application of the emerging concept of ‘gamification’ to the field of EU policy making in the specific fields of transport and mobility, with an application on the European Green Deal.

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Cohesion and transport in the game for smart cities

Cohesion and transport in the game for smart cities

This course introduces the students to the basic features of gamification used as an instrument for public intervention in the transport policy seen as a component of the construction of smart cities in view of achieving a higher level of social cohesion.

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Syllabus Supply chain managment gamification basic

TEACHING PROGRAM Specific Activity: TEACHING Teaching Nr. 11 Title Introducing Gamification into teaching Supply Chain Management Prof. in charge Prof. Susanne Wilpers Typology  x Lecture o Seminar o Summer course o Training course o Intensive course o Distance...

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